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Planet Defender

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Devlog

  • New building and enemy type
    August 02, 2022 by blazar1
    Additions: Added shield generator building, which creates a shield that reflects projectiles Added evasive UFO enemy type, which is capable of avoiding asteroids Changes: Changed font sizes to reduce... Continue reading
  • Improved visuals
    December 03, 2021 by blazar1
    Added camera movement in direction of mouse Added weak lighting FX... Continue reading
  • Some improvements
    October 04, 2021 by blazar1
    Made turrets slightly slower but always prioritize the closest hazard. Added visibility culling... Continue reading
  • Exports!
    September 27, 2021 by blazar1
    Now available for Linux Turned off debug mode on exports (forgot until now :/) small fix so asteroid-bullet collisions always destroy the asteroid and delete the bullet (the speed of bullets may still... Continue reading
  • Refactoring, fixes & slight balance changes
    September 22, 2021 by blazar1
    tweaked UFOs to be spread out more and shoot more often Removed unnecessary code for saving buildings Fixed particles from not applying preprocess. Somehow... Added small UI adjustments... Continue reading
  • Tweaked UFO spawning & speed
    September 21, 2021 by blazar1
    * UFO speed more varied and sometimes faster * UFOs now spawn slightly further away from each other on average... Continue reading
  • UI improvements
    September 21, 2021 by blazar1
    * Added pause button * Added dynamic visual enabling & disabling of purchase buttons * UI icons placed on more buttons... Continue reading
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